Hello there!
Welcome to my little Website Project. I'm Arthur Erlich or also known as Haylan in some games and GitHub. My Website has a Blog where I post random things about me, the world, what I do or even some work. I am a full stack programmer, mostly specializing in Shopware. I also do some 3D modeling and shading-experiments in Blender.
You can see this website as a kind of a resume, or References to stuff I do. If you want to know more about me. Just visit the about me page.
Current Work
Professional Work
I have two major web projects running right now. Some of my customers want their legacy Windows 10 boot systems updated to the "new" Secure Boot of Windows 11.
Stuff I do right now
Since October 1, 2024, I've been licensing a Linux root server. There was no UI at first—or at least none
that made things easy—so I added Cockpit to help monitor everything more easily.
Right now, it hosts my own Git server, a Wiki, and an authentication service. Two game servers are also
running on it: Minecraft and Project Zomboid. There's also a status board showing the current state of all
services.
More of how I did the setup etc. will come in the form of a Blog.
My Personal Projects
Here is just a subset of my favorite private projects.
Wave Function Collapse (wfc)
During my studies at HFU in Furtwangen, I started this experiment with the Wave Function Collapse algorithm. I finished the project in winter 2024 but didn't have time to make it look neat. Now I've cleaned up the webpage a bit. This is a fascinating way to solve a puzzle “Sudoku-like.” It would be nice to try this for level generation.
Phyxels a sandbox prototype
The story is simple:
I had to do a project for my apprenticeship as a Full-Stack Developer in my vocational school. So I
proposed a
game prototype. We were a team of 4
students. 2 of us doing the backend work and 2 of us doing the frontend. Styling and helping to make the
game
look good.
Have a look and play around. The performance is poorly, but it should be playable until a point. Try out Wambo on the stone walls you create. Direct link to the Game.
Focusing only on my part of this project. All the backend code is from me. Only the API connection to the server was from Felix. He also did a large part of the frontend.
The HomeFudge Project
This was a little experiment in my studies. I Tried out to create a game with physics inside the browser. Fully 3D. I Used Blender for the Models and to create the animation Sprites. Loading the game will take some time. But you can have a good look at the code base.
I also want to properly mention Dell'Oro-Friedl. He and a lot of students worked on this amazing FUDGE framework. Without Fudge, my test game wouldn't be a reality.